Changelog 27.07.2014 - 03.08.2014 (34 fixes)
Spells (4) | ||
Paladin
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Now has an ICD (internal cooldown) preventing it from multiple procs in rapid succesion. | ||
Warlock
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#1728 | The summoned Doomguard will now no longer despawn if he is enslaved. | |
Warrior
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Charge will now properly work in water and other fluids. | ||
Other
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Will now summon randomly the appropriate demons, and will no longer be able to move around. | ||
Dungeons (3) | ||
Razorfen Kraul | Fixed various DB issues in Razorfen Kraul related to mob spawn and movement. | |
#2770 | Shadowfang Keep | Made Bleak Worg and Shadowfang Whitescalp immune to frost damage, and linked the horses in the stables. |
#2770 | Shadowfang Keep | Fixed some strange behaviour of Arugal concerning his movement, and Arugal will now also yell after casting his curse. |
General (3) | ||
#2272 | Caster Mobs AI | Caster Mobs which in their previous life were in fleeing mode, will now work even after a respawn. |
#910 | Group - Round Robin | Implemented the Round Robin party loot setting. |
#2725 | Movement issue | Smooth movement for charge, especially while being slowed. |
Quests (1) | ||
Eastern Kingdoms - Western Plaguelands
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#2753 | Are now properly pooled, so there is a chance for a trap. | |
NPCs (19) | ||
Duskwood
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#2760 | His \'Felstrom Resurrection\' spell will now work properly, so that players have to kill him fast. | |
#2759 | Will now properly use his spells. | |
#2756 | Will now terrify enemies. | |
Elwynn Forest
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Will now roam the Brackwell Farm. | ||
Feralas
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#2744 | Will now roam the Writhing Deep in Feralas. | |
Hillsbrad Foothills
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#2743 | Will now patrol around the gnoll inhabited field in Hillsbrad Foothills. | |
The Temple of Atal'Hakkar
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Are now grouped in packs with other Atal\'ai NPCs. | ||
Added random movement for these. | ||
Removed some unnecessary spawns, and added a patrol. | ||
Linked nearly all NPCs in the Hall of the Cursed in packs. | ||
Added patrols for some of those, and linked the rest in packs (Deep Lurker, Murk Worm, Slime Maggot). | ||
Added random movement and grouped them with other Nightmare NPCs in the Sunken Temple. | ||
Added random movement for Saturated Oozes. | ||
#2415 | Will now attack if you attack something close to them, and will now also have random movement. | |
#2409 | Will now patrol around the Hall of Serpents. | |
Uldaman
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This boss will now also patrol. | ||
Added patrols to some Shrike Bats in Uldaman. | ||
Added patrol path for two of these. | ||
Linked many Stonevault Rockchewers and Oracles in small packs (Uldaman). | ||
Items (4) | ||
#2768 | Now has a 0.1% drop chance. | |
#2767 | Corrected drop chance to 0.25%. | |
#2766 | Reduced drop chance to 0.15%. | |
#2761 | Corrected drop chance for this quest item. |