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Changelog 27.07.2014 - 03.08.2014 (34 fixes)

Spells (4)
 
 
Paladin
Now has an ICD (internal cooldown) preventing it from multiple procs in rapid succesion.
 
 
Warlock
#1728 The summoned Doomguard will now no longer despawn if he is enslaved.
 
 
Warrior
Charge will now properly work in water and other fluids.
 
 
Other
Will now summon randomly the appropriate demons, and will no longer be able to move around.
Dungeons (3)
Razorfen Kraul Fixed various DB issues in Razorfen Kraul related to mob spawn and movement.
#2770 Shadowfang Keep Made Bleak Worg and Shadowfang Whitescalp immune to frost damage, and linked the horses in the stables.
#2770 Shadowfang Keep Fixed some strange behaviour of Arugal concerning his movement, and Arugal will now also yell after casting his curse.
General (3)
#2272 Caster Mobs AI Caster Mobs which in their previous life were in fleeing mode, will now work even after a respawn.
#910 Group - Round Robin Implemented the Round Robin party loot setting.
#2725 Movement issue Smooth movement for charge, especially while being slowed.
Quests (1)
Eastern Kingdoms - Western Plaguelands
#2753 Are now properly pooled, so there is a chance for a trap.
NPCs (19)
Duskwood
#2760 His \'Felstrom Resurrection\' spell will now work properly, so that players have to kill him fast.
#2759 Will now properly use his spells.
#2756 Will now terrify enemies.
Elwynn Forest
Will now roam the Brackwell Farm.
Feralas
#2744 Will now roam the Writhing Deep in Feralas.
Hillsbrad Foothills
#2743 Will now patrol around the gnoll inhabited field in Hillsbrad Foothills.
The Temple of Atal'Hakkar
Are now grouped in packs with other Atal\'ai NPCs.
Added random movement for these.
Removed some unnecessary spawns, and added a patrol.
Linked nearly all NPCs in the Hall of the Cursed in packs.
Added patrols for some of those, and linked the rest in packs (Deep Lurker, Murk Worm, Slime Maggot).
Added random movement and grouped them with other Nightmare NPCs in the Sunken Temple.
Added random movement for Saturated Oozes.
#2415 Will now attack if you attack something close to them, and will now also have random movement.
#2409 Will now patrol around the Hall of Serpents.
Uldaman
This boss will now also patrol.
Added patrols to some Shrike Bats in Uldaman.
Added patrol path for two of these.
Linked many Stonevault Rockchewers and Oracles in small packs (Uldaman).
Items (4)
#2768 Now has a 0.1% drop chance.
#2767 Corrected drop chance to 0.25%.
#2766 Reduced drop chance to 0.15%.
#2761 Corrected drop chance for this quest item.